So far, we have been treating the game tree, or 'data product' as a sort of infinitely entropic object which is only approachable formally through naive search. In reality, there is plenty of room for the application of human intuition and heuristic analysis, which is evidence that this game tree is informationally redundant- it has some sort of structure to it, and thus it can be compressed. This should not come as a surprise- insofar as it was generated in correspondence with a consistent set of rules, (the rules of the game itself), it should be expected to exhibit some degree of self-similarity.
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